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Quake 2 Mission Pack #2: Ground Zero
_____Once upon a time, Xatrix released the first
Mission Pack to the almighty Quake II, called The
Reckoning. I'll skip the fancy words this time. It
sucked. Plain and simple. Graphics palette was even
blander (if that was even possible) than the Quake II
maps itself. The new creatures were very ugly, and very
brown. Very drab. Level design... not even worth playing.
Last but not least, there were... count 'em... ZERO new
weapons!
_____Into the story hops Rogue, a very talented
designing team made famous for their mission pack #2:
Dissolution of Eternity in classic quake. They hope to
revitalize the mission pack energy that was lost in The
Reckoning. Thus Ground Zero was born. Screenshots were
fired onto the internet, hype surrounding new weapons and
new deathmatch levels got many Quake fans excited.
_____The real meat is in the multiplayer. The
neat new weapons (ETF rifle, Proximity mine launcher,
Plasma Beam) and the new items (Artifact spheres, Tesla
mines, and Anti-Matter bomb) introduce a new dimension of
deathmatch. You can plant different kinds of mines at
critical corners, pop proximity mines behind you to cover
your trail, etc... Check out the screenshots below for
the new goodies. The ETF rifle is similar to the nailgun
in Quake 1, except it's slower and it punctures right
through any armor the person may be wearing. The plasma
beam reminded me of the Lightning shaft of classic Quake,
but instead of a lightning beam, it's a plasma beam
(duh!). Different artifact spheres do different actions,
such as the hunter sphere, which "hunts down"
and kills the punk who, just a few seconds ago, fragged
you to pieces. The tesla mine is a mine which shoots out
a string of electric jolt whenever you walk too close to
the mine. That includes the person who first set it off,
so you have to be careful too. My favorite is the Anti
Matter bomb. It's basically a nuclear weapon. Clunk it
wherever you want it to be, and after a few seconds,
it'll start ticking and finally explode and kill
everybody that's remotely close by! =)
_____Single player is not the strong point of
Ground Zero, but it's playable, and even slightly
enjoyable. The early levels like to light the environment
with pretty red and blue lights, and there are enough
enemies to keep you on your toes most of the time. I've
seen a lot of reviews bashing the single player of Ground
Zero as very bland and boring and blah blah junk junk...
But hey, that's single player for you. It's how the genre
has always been until now (SiN and Half-Life promises to
revolutionize the single player aspect). Flipping
switches and looking for keys may be getting sort of
boring, I admit, but some people may enjoy it. Ground
Zero executes switch-flipping and key-looking perfectly
down to the toe, and throws in some variation
occationally to make things a bit interesting. A couple
of new bosses (I won't spoil anything) also made their
way into Ground Zero.
_____So do they fulfill their ambitions, in
their quest to pump one final breath into the aging Quake
II engine? In my opinion, yes! This mission pack was
soo much of an improvement over the original mission
pack. Rogue shows its designing muscles again with some
new weapons and items in the game! All new deathmatch
levels and new bosses for the single player missions make
Ground Zero a nice little addition to your computer shelf
(and it's not all that expensive either). It's not a very
ground breaking achievement or anything, but I'd say it's
pretty solid fun for your money.
*Note: These screenshots will open up a new
window
Anti-Matter Bomb!! |
Good ol' Chainsaw |
Doppleganger |
ETF Rifle |
Plasma Beam |
Proximity Mines |
Tesla Mines |
Architectural |
Pretty Blue and Red |
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